Speakers and Chairs Bios
- Alex Adamopoulos
- Vanessa Gamboa Adams
- Philip Aminoff
- Sara Armbruster
- Gianpaolo Barozzi
- Julian Birkinshaw
- Tim Brown
- Curtis Carlson
- Niclas Carlsson
- Yogesh Chauhan
- Laurent Choain
- Clayton Christensen
- Mary Beth Christie
- Judith Clegg
- Sarah Cliffe
- Nicolas Colin
- Peter Day
- Steve Denning
- Tamara J. Erickson
- Mark Esposito
- Bill Fischer
- Debra France
- Maëlle Gavet
- Sarah Green Carmichael
- Robert Grüneis
- James Guild
- Rita Gunther McGrath
- Anil K. Gupta
- Prabhu Guptara
- John Hagel III
- Guy Halfteck
- Gary Hamel
- Boma Harahap
- Michael Harte
- Lisa Hershman
- Andrew Hill
- Tawfik Jelassi
- Eyal Kaplan
- Annie Koh
- Angelica Kohlmann
- Philip Kotler
- Ralf Köster
- Bill Liao
- Andreas Ludwig
- Christian Lüdtke
- Isabella Mader
- Fredmund Malik
- Roger L. Martin
- Mariana Mazzucato
- Milena Milicevic
- Thanigai Muthusamy
- Annu Nieminen
- Efosa Ojomo
- Sally Osberg
- Alexander Osterwalder
- Sarah O`Connor
- Will Peachey
- Magnus Penker
- Jeffrey Pfeffer
- Joseph Pistrui
- Deepa Prahalad
- Rosemarie Ryan
- Gisbert Rühl
- Philippe Silberzahn
- Hermann Simon
- Richard Straub
- Nicolai Strøm-Olsen
- Joakim Sundén
- Rob van Leen
- Rajeev Vasudeva
- Haiyan Wang
- Adrian Wooldridge
- Rickard Zetterberg
Founder and CEO
of Knack
Biography
Guy is the founder & CEO of Knack. He grew up in Israel and served as a ship vice-commander in the Navy. He later studied law, economics and game theory at the Hebrew University, Columbia, and Harvard. He started Knack after getting turned down for an early-career leadership program at a New York hedge fund. That experience led Guy to look for a smarter way to showcase one’s talent than the traditional credentials, experience, and interviews. Going back to his game theory notes from a class he took at Harvard, he realized that behavior and signaling in games was the key to solving this problem. Building on these insights, Guy brought together a world-class team that includes people from game theory and design, computer graphics, behavioral science and computational neuroscience, software engineering, and artificial intelligence to develop a technology that gives people the power to discover and broadcast their talent, connect with opportunity, and realize their potential — all via mobile games.